A summary of my relevant experience, including training and education.
Product Owner, Star Stable Entertainment
March 2019 – May 2020
Being part of a development team, managing the team’s backlog, collaborating and coordinating with other Product owners and Directors. Planning, facilitating and moderating sessions like planning meetings, retrospectives and workshops. Planning releases and campaigns. Working with product vision and roadmap.
Art Manager, Star Stable Entertainment
October 2017 – February 2019
Project managing cross functional teams, people managing, outsourcing managing.
Interim 3D Lead artist, Star Stable Entertainment
May 2016 – September 2017
Leading everyday work for 3D artists and delivering 3D assets for Star Stable Online.
Writer, IGN Sverige
2014 – 2015
Writing articles and game reviews for IGN Sweden website.
3D Artist, Pixel Tales
September 2011 – October 2014
Creating a broad variety of art assets including 2D icons and animations for Star Stable Online. Helping out with playable content and quality assurance.
3D Artist intern, Pixel Tales
June 2011 – August 2011
Creating 3D assets for Star Stable Online.
3D Artist intern, Expansive Worlds
November 2010 – April 2011
Creating environment art for The Hunter.
Product Manager Program, Star Stable Entertainment
2019 – 2020
Internal training with fieldwork and tools for product managing.
Certified Scrum Product Owner, Crisp
Theory, exercises and tools for the daily work as a Product owner.
Leadership training, AchieveGlobal
Leading by coaching.
Game artist, Playground Squad (vocational school)
2009 – 2011
Studying 3D art and creating games in cross functional teams.
Form & Design, Hällefors folkhögskola (folk high school)
2008 – 2009
Introduction to design, focused on creative thinking and problem solving.
Estet/Sam, Artist- och musikergymnasiet Rytmus (high school)
2002 – 2005
High school program, focused on music performance and production.